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A little warning for those of you who've been playing too much Realtime Strategies:
this is a Turn Based game (you know since it's
made for Mega Drive), so make sure you're in the right place.
And with that out of the way... well, let's humbly start by saying that this
game is a classic, no less. The game was the make-famous hit for the Military
Commander series, or Daisenryaku (literally: Great Tactics), released by the
forever strategy game company KOEI.
You Ride The Panzers...
Yep that's right, you're Gernamy. This game is set in the time of the Second
World War, in the place of Europe. For a lot of subtle historic reasons, your
campaign is on Germany side, and your color coding is blue (the conventional
'our' color in Turn Based War Sim...), and your theme BGM music is the goddamned
best out of all the nation's.
But We'll Overlook That...
As the game itself officially states against Hitler and his Nazism, I'll just
leave it as is (though I'm sure many of you may not be so benevolent...) Thankfully,
all scenarios are pure battle and strategy; there's no misleading education
anywhere; you're just playing like a soldier you are. (fortunately they
could not fit any FMVs into this game... eh?) Anyway, what you should
be focused on now is that it has a brilliant strategy system. Let me elaborate
In the game, each unit has some 10~20 parameters that make it act the most
similar way it should be in a real war. From the basic speed (distance), armor,
fuel, ammo, range, carriage; to the not so conventional EXP, unit-number (out
of 10), sight-range; to the tedious adjustment values for each weapon attacking
against air, ground, and naval unit, every conceivable parameter that can
be useful in a strategy game is present.
Medium Tank, Heavy Tank?
Rest assured that no simplified names are to be found; all mechanical units
are named by their production codes (probably also according to historic records).
One of the most well-used German tank throughout the middle of the game, for
instance, is named simply "PzKwIIIE". There's no real descriptive names except
for infantry troops and some.
And the AI? The one that just ate my planes for lunch...?
I'm actually stuck somewhere in one of the middle scenarios and couldn't finish
it... The enemy's destroyers blasted my airforce like papercraft, the enemy's
unfairly-accurate (ha!) artilleries decimated my elite tanks too much, and
I was really just playing it retro. I personally have some degree of confidence
in terms of playing turn-based strategy; no matter what, the AI is not to
Sunny Day, Muddy Ground from yesterday Storm
The whether is one big killer parameter in this game. In some bad days with
heavy clouds, not even the best bomber can throw a thing; and how about getting
trapped on a muddy road just because your wheels aren't made that well...
And combating in blizzards? It's just something that I grow to love to hate
in the game, nevertheless it can be disabled, it is not to be!
A whole lot more about this game, things like beautiful animation and atmosphere,
to-the-point sound effects, ranking up and upgrading, and historic references,
can be said, but I'm out of strength already so I'll just wrap up with a little
of what you call personal impression.
I remember when I first set my eyes on this game I thought 'how do you play
this thing?' while my older cousins were all over it. I tried, tried, and...
well, tried very hard, and finally finished some scenarios, my reaction was
already "this game was so complicated, but it's so cool".... even though my
tactics sucked, and finally I only watched my big-brother cousins play.
A few years later now I lay my hands on it again, a lot of things make sense
now, and I really made use of the parameters and thought a lot better than
in the old days... (not to mention being able to READ it!) in a way, I really
get a good taste of this game after I played it retro. I'll never be as hard
core a turn-based gamer, but I highly appreciate having played it.
If you want to play it you don't have to settle for this old classic... there's
a remake of it on Dreamcast, with battle scenes in 3D and millions of colors
display, and full campaign support for all the major nations involved, it
shouldn't be hard to enjoy. But, with the trend of all these modern games,
maybe it takes an old fan to really appreciate such mind-bending tactical
Ray Chien, June 2001
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