One of the many games I remembered quite vividly. (well, the thing is if
I didn't - we'd be none the wiser!) What strike me as revolutionary was
that it is one of those games with two types of field layout. As you can
see in the images, there is a Side scroller engine,
and there is a Field overview engine at work. And
thankfully, the overall system created a good blend.
Basically you are a warrior to start out adventuring in a world only of
monsters (probably resembling a deserted planet), and ultimately to defeat
the bullying, no-good, monstrous... um, monster boss. The theme is used
so frequently now it turns from cheesiness to familiarity. ^_^ But what's
really different about Argos Warrior is that it is not a
In other games you go from stage one, stage two... and sometimes, a Side
scroller even scrolls for you, and you'll die if you're pushed too far to
the edge. That's not the case here. Of course as you start out, you still
explore the maps one after another, but all maps are interconnected and
allows you to travel back and forth, some areas within a map cannot be accessed
until you obtain tools from other maps... The concept of interconnecting
areas is where the two engines come to play. Some of the maps are displayed
in side scroller engines, which enabled vertical exploration (and which
they really made good use of!); some of them in overview engine, and allowed
a better representation of meadows, highlands, castle interiors and such.
The maps themselves are quite gorgeous - at least with the amount of colors
given. And there's a variety as well; There are the regular wastelands,
creeks, rainforests; to mountains, sky-scraping towers, floating ice platforms,
and eventually ... well, save it for when you get there...
The enemies are generally easy, your movement is fluid, and the health system
is not insanely bad. :) Your character gradually gets stronger as he fights
more enemies, without going into the hassles of EXP and LV. The gameplay
is solid and satisfying. Even though your controlling still dictates all,
it's easy to get better at it too. ......What really kills me most
of the time (there we go...), is the PULLEY!!!
The engine loves to pretend I wanted to fall off a cliff when I was heading
toward the tied pole and should get hooked onto the ROPE and SLIDE!!! ARGHH!!!
And the second easiest kill is FALLING!!! By falling
from a high elevation, I don't just drop to lower elevation!!! I die like
if I fell to a bottomless PIT!!!!
Stupid Engine! But, really, this past nuisance gradually became a charm
of its own... (^^) Besides there's always continue.
But if you try to defile the throne of the wise man, there's no continue.
"Argos Warrior" is the name for the Japanese version. "Rygar"
is for English version... The two versions are identical in most ways, except
that probably 3 BGMs have been changed. They are the very first 2 BGMs you
will hear in the game (First map with the sunset, and second map with cliffs
and tree climbing) and the wise men's temples.
A remake of this game seems to be on its way, with 3D engine and such...
Ray Chien, May 2001
Last Revised Sep 2003